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Vulkan Graphics API in 20 Minutes (Coffee Break Series) — cover

Book cover from the publisher catalogue.

Books

Vulkan Graphics API in 20 Minutes (Coffee Break Series)

By Kenwright

This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?

Pages
231
Publication
1 August 2016
Language
English
ISBN
9798245058085
Publisher
CreateSpace Independent Publishing Platform
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There is a strong reading opportunity in the space between Books and Computers & Technology. “Vulkan Graphics API in 20 Minutes (Coffee Break Series)” brings those listed subjects onto the same shelf and gives your next question a place to start. Graphics and compute APIs reward a clear view of resources, execution, and dependencies. Keep one small rendering or compute goal in mind and draw the steps it needs before extending the example. Bring a pencil, a small example, and the willingness to ask why a relationship works. Moving between symbols and visible behaviour can turn an abstract topic into something you want to investigate further. A promising addition to a reading list with a purpose.

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Explore Books, Computers & Technology, Programming with a reading approach that gives the ideas somewhere to go. Graphics and compute APIs reward a clear view of resources, execution, and dependencies. Keep one small rendering or compute goal in mind and draw the steps it needs before extending the example.

The listed 231 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Publisher’s synopsis

Vulkan Graphics API in 20 Minutes offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

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24 sessions at 10 pages per session.

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Vulkan Essentials — cover

Books

Vulkan Essentials

Writing Vulkan programs can seem overwhelming and scary - the API is large, complex and powerful - but once you get past the shock - it's…

316 pages2025