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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

By Kenwright

Complete guide to getting you up and running with ray-tracing using the Vulkan API. Real-time ray-tracing is not a dream anymore!

Pages
234
Publication
19 May 2025
Language
English
ISBN
9798284532065
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If Books keeps catching your attention, “Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)” is a title to put on your radar. Its listed scope opens a worthwhile conversation about Computers & Technology. Tracing light offers an unusually visual route into technical thinking: a changed assumption can become a changed image. Pick a reflection, shadow, or material effect you want to understand and use it to focus your exploration. Bring a pencil, a small example, and the willingness to ask why a relationship works. Moving between symbols and visible behaviour can turn an abstract topic into something you want to investigate further. Worth exploring when you are ready for a fresh reading direction.

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Explore Books, Computers & Technology, Graphics & Design with a reading approach that gives the ideas somewhere to go. Tracing light offers an unusually visual route into technical thinking: a changed assumption can become a changed image. Pick a reflection, shadow, or material effect you want to understand and use it to focus your exploration.

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Publisher’s synopsis

This book demystifies Vulkan’s ray-tracing extensions and walks you through building real-time rendering pipelines. From acceleration structures to shader stages, you'll gain practical experience and insights into modern GPU programming for photorealistic visuals.

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