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Ray-Tracing Pocket Book (Paperback) — cover

Book cover from the publisher catalogue.

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Ray-Tracing Pocket Book (Paperback)

By Kenwright

Want a little taste of ray-tracing - you've heard the hype around ray-tracing want want to get the ball rolling - but are too busy or just don't have the time to sit down and study - this casual pocket book is your solution.

Pages
98
Publication
28 April 2025
Language
English
ISBN
9798287926540
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There is a strong reading opportunity in the space between Rendering & Ray Tracing and Game Development. “Ray-Tracing Pocket Book (Paperback)” brings those listed subjects onto the same shelf and gives your next question a place to start. Tracing light offers an unusually visual route into technical thinking: a changed assumption can become a changed image. Pick a reflection, shadow, or material effect you want to understand and use it to focus your exploration. Bring a pencil, a small example, and the willingness to ask why a relationship works. Moving between symbols and visible behaviour can turn an abstract topic into something you want to investigate further. Worth exploring when you are ready for a fresh reading direction.

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Explore Books, Computers & Technology, Graphics & Design with a reading approach that gives the ideas somewhere to go. Tracing light offers an unusually visual route into technical thinking: a changed assumption can become a changed image. Pick a reflection, shadow, or material effect you want to understand and use it to focus your exploration.

The listed 98 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Are the mathematical prerequisites and the conditions of the examples clear?

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For a mathematical relationship connected to the topic, identify the inputs, units, assumptions, and a simple case you can independently check.

Publisher’s synopsis

This pocket-sized book offers a beginner-friendly introduction to ray-tracing, the rendering technique behind today’s most realistic visuals. With minimal math and maximum clarity, it’s perfect for those who want to dip their toes into the world of light simulation and 3D rendering without getting overwhelmed.

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Estimate sessions from the listed page count. Technical exercises and rereading can take extra time.

10 sessions at 10 pages per session.

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